Wild Mimic
Different values: 12
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object {Wild Mimic}
    _id : string {Wild Mimic._id} (all different values)
    folder : string {Wild Mimic.folder} (same value: lb4aHoL5i5UyEfTa)
    img : string {Wild Mimic.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Wild Mimic.name} (all different values)
    system : object {Wild Mimic.system}
        actionType : object {Wild Mimic.system.actionType}
            value : string {Wild Mimic.system.actionType.value} (3 different values)
                action (x6)
                reaction (x2)
                passive (x4)
        actions : object {Wild Mimic.system.actions}
            [value] : integer {Wild Mimic.system.actions.value} (3 different values)
                2 (x3)
                1 (x2)
                3 (x1)
        category : string {Wild Mimic.system.category} (same value: class)
        description : object {Wild Mimic.system.description}
            value : string {Wild Mimic.system.description.value} (all different values)
        [frequency] : object {Wild Mimic.system.frequency}
            max : integer {Wild Mimic.system.frequency.max} (same value: 1)
            per : string {Wild Mimic.system.frequency.per} (2 different values)
                PT10M (x2)
                day (x2)
        level : object {Wild Mimic.system.level}
            value : integer {Wild Mimic.system.level.value} (8 different values)
                6 (x3)
                16 (x1)
                8 (x1)
                4 (x2)
                10 (x2)
                14 (x1)
                12 (x1)
                2 (x1)
        prerequisites : object {Wild Mimic.system.prerequisites}
            value : array<object> {Wild Mimic.system.prerequisites.value}
                Length: min=1 max=2
                Value type: object {Wild Mimic.system.prerequisites.value.[]}
                    value : string {Wild Mimic.system.prerequisites.value.[].value} (11 different values)
                        Wild Mimic Dedication (x11)
                        you have seen a creature deal electricity damage with an unarmed Strike or have identified a creature capable of dealing electricity damage with an unarmed Strike in combat (x1)
                        you have deactivated a creature's regeneration for at least 1 round or have identified a creature with regeneration in combat (x1)
                        you have encountered a creature who has kept fighting or dealt damage after being reduced to 0 Hit Points (such as via death throes or Ferocity) or have identified a creature with such an ability in combat (x1)
                        you have attempted a saving throw against a creature's petrifying gaze or a similar ability or have identified a creature with such an ability in combat (x1)
                        you have seen a creature use an ability that lets them Stride and Strike as a single action (such as Pounce) or have identified a creature with such an ability in combat (x1)
                        you have seen a creature use Rend or have identified a creature that has Rend in combat (x1)
                        you have been targeted by a creature's auditory ability that affects an area or have identified a creature with an auditory ability that affects an area (x1)
                        you have seen a creature use Trample or have identified a creature with Trample in combat (x1)
                        trained in Nature (x1)
                        Animal Empathy or the ability to speak with a type of animal (x1)
        publication : object {Wild Mimic.system.publication}
            license : string {Wild Mimic.system.publication.license} (same value: ORC)
            remaster : boolean {Wild Mimic.system.publication.remaster} (same value: True)
            title : string {Wild Mimic.system.publication.title} (same value: Pathfinder Howl of the Wild)
        rules : ###FoundryRulesObject###
        traits : object {Wild Mimic.system.traits}
            rarity : string {Wild Mimic.system.traits.rarity} (same value: common)
            value : array<string> {Wild Mimic.system.traits.value}
                Length: min=1 max=5
                Value type: string {Wild Mimic.system.traits.value.[]} (11 different values)
                    archetype (x12)
                    electricity (x1)
                    primal (x7)
                    healing (x1)
                    vitality (x1)
                    concentrate (x1)
                    incapacitation (x1)
                    visual (x1)
                    flourish (x2)
                    sonic (x1)
                    dedication (x1)
    type : string {Wild Mimic.type} (same value: feat)